Universal
BEFORE DETERMINING WHETHER THERE IS A 'REAL' MALFUNCTION,
PLEASE READ BELOW
1) The slot machine is broadly
divided into five electrical component sections; the power unit, the main logic
board, the reel unit, the handle unit and the hopper unit. These are wired together
and if any of them malfunctions, the slot machine as a whole will not work normally.
When you think that there is
something wrong, check all five sections for minor easy to remedy disorders —
these may be corrected either on the spot or with a modicum of repair work.
If the checked section seems
normal, test other related parts, too.
Note: Be sure to use only the fuse indicated!
2) Check the fuse: If a fuse also blows, then an other part is out
of order.
3) Is the plug securely plugged in? Isn't it
disconnected? Make sure to check for proper contact and that power is
"OFF" before plugging or unplugging the unit.
4) If a normal image does not appear when turning the machine
"ON", try "SELF-TEST PROGRAM".
5) Even if the solid-state module seems to be out of order, do not
check the circuits with a circuit tester, or similar device since the internal
voltage of the testing may sometimes destroy the IC
6) Be sure all docketed IC's are properly seated in their sockets.
Applying power with a 1C installed backwards may destroy it along with other
related circuits.
Universal Error Codes


|
11
|
Low Incoming Voltage
|
|
12
|
Ram Error
|
|
13
|
Power Interruption
|
|
14
|
Excessive Credits
|
|
21
|
Coin In Jam
|
|
22
|
Excessive Coins Inserted
|
|
31
|
Hopper Over Pay
|
|
32
|
Coin Out Jam
|
|
33
|
Hopper Empty
|
|
41
|
1st Reel Improper Spin
|
|
42
|
2ndt Reel Improper Spin
|
|
43
|
3rd Reel Improper Spin
|
|
44
|
4th Reel Improper Spin
|
|
50
|
Door Open
|
|
51
|
Door Open while Reel Spin
|
|
52
|
Coin Test with Door Open
|


If
malfunctions mentioned below happen, the following error codes are indicated on
the "WINNER PAID METER".
At the same time, the "TILT" lamps on the reel glass and the tower
Light (except in case of the error code "50") are turned on, the
error sound is activated and the game becomes invalid
|
ERROR CODES
|
TROUBLES
|
|
11
|
LOW VOLTAGE
|
|
12
|
BATTERY POLARITY
|
|
21
|
COIN
JAM
|
|
31
|
COINS
OVER-DISPENSED
|
|
32
|
HOPPER
JAM
|
|
33
|
HOPPER
EMPTY
|
|
41
|
1ST
REEL SPINNING IMPROPERLY
|
|
42
|
2ND
REEL SPINNING IMPROPERLY
|
|
43
|
3RD
REEL SPINNING IMPROPERLY
|
|
50
|
DOOR
OPEN
|
LOW VOLTAGE "11"
If
voltage temporarily drops, the error code "11" is indicated on the
"WINNER PAID METER", the "TILT" lamps are turned on, the
error sound is activated and the game becomes invalid. However, when voltage
recovers to the rated minimum, the machine is automatically reset within 2
seconds and the game becomes valid. Please note that the display of the error
code "11" still remains on the "WINNER PAID METER" even
after the machine is automatically reset. It will be cleared when a next game
is played.
BATTERY
POLARITY "12"
If the voltage of the built-in battery is
lower than the rated one when AC power is "ON", the error code
"12" is indicated on the "WINNER PAID METER", the
"TILT" lamps are turned on, the error sound is activated and the game
becomes invalid. In such a case, the built-in "RAM" has not memorized the previous
status. Therefore, it is necessary to completely clear the "RAM" memory. Press the "ALL CLEAR SWITCH" being located on the "MAIN LOGIC BOARD" and
at the same time, switch on AC power. Please note that you have to keep
pressing the "ALL CLEAR SWITCH" at
least 2 or 3 seconds even after switching on AC power. Through the above
procedures, the "TILT" lamps and the error sound can be turned off.
Also the error code "12" can be cleared and the game becomes
available.
CO IN JAM "21"
If it
takes more or less than the time being fixed for a coin to pass through the
"COIN SWITCH", a coin passes the "COIN SWITCH" from down to
up, or some coins are jammed at the "COIN SWITCH", the error code
"21" is indicated on the "WINNER PAID METER",
the "TILT" lamps are turned on and the error sound is activated. The
"COIN SWITCH" is using two photo sensors, which not only count the
inserted coins but also protect a machine against "STRINGING". Press
the "RESET SWITCH" to clear all the above. If coins are jammed around
the "COIN SWITCH", remove them before pressing the "RESET
SWITCH".
COINS BEING OVER-DISPENSED "31"
If the "HOPPER UNIT" pays out more coins than the
coins being won or pays out coins except when they are won, the error code
"31" and the numbers of coins being over-dispensed are indicated on
the "WINNER PAID METER", the "TILT" lamps are turned on and
the error sound is activated. During this status, the game is invalid. In such
a case, press the "RESET SWITCH" to clear the status of the error
code "31". Please note that the numbers of coins being over-dispensed
are totaled to the "METER READING NO. 3
(TOTAL OUT)" and the "METER READING NO. 9
(OVER
PAID)".
HOPPER
JAM "32"
If the
"HOPPER PAYOUT COUNTSWITCH" is switched on for 2 or 3 seconds by some
obstructions like coins being jammed in it, the error code "32" is
indicated on the "WINNER PAID METER", the "TILT" lamps are turned
on and the error sound is activated. If this happens, press the "RESET
SWITCH" to clear the status of the error code "32" after
removing such obstructions.
HOPPER
EMPTY "33"
If coins are not paid out
within 9 to 10 seconds after the "HOPPER UNIT" starts running, the
error code "33" is indicated on the "WINNER PAID METER",
the "TILT" lamps are turned on and the error sound is activated.
During this status, the game is invalid. This error normally happens when there
are no coins in the "HOPPER UNIT". Therefore, refill the "HOPPER
UNIT" with coins and press the "RESET SWITCH" to clear the
status of the error code "33". Then close the "FRONT DOOR".
The "HOPPER UNIT" starts to pay out the balance.
1ST
REEL SPINNING IMPROPERLY "41"
In case the 1st reel spins improperly or does not spin, the
error code "41" is indicated on the "WINNER PAID METER",
the "TILT" lamps are turned on and the error sound is activated. In
such a case, the status at the time when the error happens is maintained until
the status of the error code "41" is cleared by pressing the
"RESET SWITCH". Please note that the reel spinning sound changes to
the error sound 15 seconds after the said error happens, and also that the game
being in progress at the time when the said error happens becomes invalid.
Press the "RESET SWITCH" to clear the status of the error code
"41.
2ND
REEL SPINNING IMPROPERLY "42"
In case the 2nd reel spins improperly or does not spin, the
error code "42" is indicated on the "WINNER PAID METER",
the "TILT" lamps are turned on and the error sound is activated.
During this status, the game is invalid.
3RD
REEL SPINNING IMPROPERLY "43"
In case the 3rd reel spins improperly or does not spin, the
error code "43" is indicated on the "WINNER PAID METER",
the "TILT" lamps are turned on and the error sound is activated.
During this status, the game is invalid.
DOOR
OPEN "50"
In case the front door is open, the error code
"50" is indicated on the "WINNER PAID METER", the
"DOOR OPEN" lamp (yellow color) on the tower light unit is turned on
and the error sound is activated every 2 minutes. During this status, the game
is invalid but can be tested by using the "COIN TEST SWITCH". The
"DOOR OPEN" lamp and the error sound can be turned off by closing and
locking the front door. However, the error code "50" still remains on
the "WINNER PAID METER" even after the front door is closed and locked
and can be cleared only
when a next game is played. Please note that the
insertion of coins during this error is the same as using the
"COIN TEST SWITCH" and is not added to the "TOTAL IN
COUNTER", Also there is no actual payout even though you win
Note: The
"SELF-TEST PROGRAM" will not work even though the above errors are
cleared, unless the game is completely over.
Universal Power Supply

Universal Test Mode


Upon opening the front door, the’” TEST
SWITCH" will be found on the right side of the cabinet. Any of the
following mentioned eight tests can be selected according to the times the
"TEST SWITCH" is pressed. The "TEST PORT
NO." is indicated on the most right of the "WINNER
PAID METER", so simply press the "TEST SWITCH" until you get the
desired test. If you press the "TEST SWITCH" again after the
"TEST PORT NO. 8", it
returns to the "TEST PORT NO. 1". Once
you select one of the following tests, it will be fixed 1 or 2 seconds after
you stop pressing the "TEST SWITCH" and then the indication of the
fixed "TEST PORT
NO." moves from the right to the most left of the "WINNER PAID
METER". Now, the test is ready. Please note that, even after a selected
test is fixed, it is cancelled if the "TEST SWITCH" is pressed again.
In such a case, the test port returns the "TEST PORT NO.
1". When you want to cancel the "SELF-TEST PROGRAM" after
testing, just press the "RESET SWITCH". In case of testing the
"TEST PORT NO.
2, 5, 7 or 8", to close the front door will automatically cancel the
"SELF-TEST PROGRAM".
Note: The "SELF-TEST PROGRAM" works only when the
front door is open and the error code "50" is indicated on the "WINNER
PAID METER". It does not work when a jackpot has been won or a game is in
process.
SYMBOL DETECTION TEST "TEST PORT NO. 1"
After this
test port is fixed and the front door is closed, the number "1" is
indicated on the "COINS PLAYED METER" which means you have one
playing credit to start the reels. In this test port, it is tested if each
symbol on the reels is correctly detected or not, and the code numbers of
symbols on the center win line are indicated on the "WINNER PAID
METER" when the reels stop spinning. Pull the handle lever to test it,
referring to Appendix A. During this test port, the test can be Repeated as
many times as desired, unless this test port is cancelled by pressing the
"RESET SWITCH".

Note: In
case a reel spins improperly, the symbols will not registered and the code
"0" is indicated together with the error code
REEL SET TEST "TEST PORT NO. 2"
This test
port determines whether each reel stops on the center win line in order of
"STOP POSITION" and whether the reel strips correspond to the
program. There are 22 stops on each reel and each reel symbol has its own
"SYMBOL CODE NO." as mentioned in the "TEST PORT NO.
1". When you test this test port, each reel automatically starts and stops
spinning in order of "STOP POSITION". When each reel stops spinning,
the "SYMBOL CODE NO." is indicated on the "WINNER PAID
METER". Please note


HOPPER TEST "TEST PORT NO. 4"
This test port determines
if the "HOPPER UNIT" is working correctly or not. The "HOPPER
UNIT" automatically pays out 10 coins 2 seconds after this test port is
fixed, and the number of those paid-out coins (10) is indicated on the most
right of the "WINNER PAID METER". If there is an error when coins are
paid out, the error code is indicated on the "WINNER PAID METER".
Please note that those paid-out coins are not counted into the "TOTAL OUT
COUNTER". However, those coins which are paid out during this test port
are counted in the "METER
READING PROGRAM". Therefore, if you want to know how many coins are paid
out during this test port, please determine the same from the "METER READING NO. 9" of the "METER READING PROGRAM".
OUT-PORT TEST "TEST PORT NO. 5"
This test port determines if each port pertaining to the
"OUT-PORT"
works correctly or not. After this test port is fixed, the numbers "888888",
"8" and "8" are indicated on the "WINNER PAID
METER", the "LAST GAME COINS PLAYED METER" and the "COINS
PLAYED METER" respectively. This is a test for the "L.E.D.". After
that test, the out-port being indicated its code number is automatically
demonstrated. The test for each port automatically advances every 2 seconds,
according to the following order
EXAMPLE:
IN CASE OF MODEL NO. 8502-8506 & 8508 DOUBLE
UP SERIES
|
CODE NO.
|
PORT
|
|
30
|
* * * NOT USED * * *
|
|
31
|
* * * NOT USED * * *
|
|
32
|
2ND COIN LAMP
|
|
33
|
1ST COIN LAMP
|
|
40
|
* * * NOT USED * * *
|
|
80
|
COINS TO CASH BOX ELECTROMAGNETIC
COUNTER
|
|
81
|
TOTAL OUT E
LECTRO-MAGNETIC COUNTER
|
|
82
|
TILT LAMP OF REEL GLASS
AREA
|
|
83
|
CALL ATTENDANT LAMP OF
REEL GLASS AREA
|
|
84
|
* * * NOT USED * * *
|
|
85
|
* * * NOT USED * * *
|
|
86
|
COIN ACCEPTED &
PULL HANDLE LAMP
|
|
87
|
INSERT COIN LAMP
|
|
95
|
JACKPOT LAMP OF TOWER
LIGHT UNIT
|
|
96
|
TILT LAMP OF
TOWER LIGHT UNIT
|
|
97
|
DOOR OPEN LAMP OF TOWER
LIGHT UNIT
|
|
126
|
HOPPER SOLENOID
|
|
127
|
HOPPER MOTOR
|
|
137
|
HANDLE UNLOCK COIL
|
|
144
|
COIN LOCKOUT COIL
|
|
145
|
JACKPOT LAMP OF
REEL GLASS AREA
|
|
146
|
JACKPOT BALANCE
ELECTROMAGNETIC COUNTER
|
|
147
|
TOTAL IN
ELECTROMAGNETIC COUNTER
|
|
157
|
DIVERT SOLENOID
|
|
101
|
COIN IN SOUND
|
|
111
|
COIN IN SOUND OFF
|
|
102
|
REEL
START SOUND
|
|
112
|
REEL START SOUND OFF
|
|
103
|
REEL STOP SOUND
|
|
113
|
REEL STOP SOUND OFF
|
|
104
|
REEL SPINNING SOUND
|
|
105
|
REEL SPINNING SOUND OFF
|
|
115
|
DITTO.
|

Note: The "RESET SWITCH" test will not work
because it cancels "SELF-TEST PROGRAM". Also the
"TEST SWITCH" test will not work because it cancels this test port
and will return the test port to its initial port.
OUT-PORT TEST (MANUAL) "TEST PORT NO. 7"
This test port is same as
the aforesaid "TEST PORT NO. 5" but the test of each out-port must be done
manually. At first, select "TEST PORT NO." by pressing the "TEST SWITCH" seven
times. Then press the “COIN TEST SWITCH” to select the desired out-ports. One
press gives one step-up of the out-port. When you complete the selection, press
the "DOOR SWITCH". Then the selected out-port can be demonstrated
only while the "DOOR SWITCH" being pressed.
CODE
NO. PORT
30 * * * NOT
USED * * *
31 * * * NOT USED * * *
32 2ND COIN LAMP
33 1ST COIN LAMP
40 * * * NOT
USED * * *
80 CO INS TO CASH
BOXELECTROMAGNETIC COUNTER
81 TOTAL OUT ELECTROMAGNETIC COUNTER
82 TILT LAMP OF REEL GLASS AREA
83 CALL ATTENDANT LAMP OF REEL GLASS AREA
84 *
* * NOT USED * * *
85 *** NOT
USED ***
86 COIN ACCEPTED & PULL HANDLE LAMP
87
INSERT COIN LAMP
95 JACKPOT LAMP OF TOWER LIGHT UNIT
96 TILT LAMP OF TOWER LIGHT UNIT
97 DOOR OPEN LAMP OF TOWER LIGHT UNIT
CODE
NO.
PORT
126 HOPPER SOLENOID
137 HANDLE UNLOCK COIL
144
COIN LOCK-OUT
COIL
145 JACKPOT LAMP OF REEL GLASS
AREA
146
JACKPOT BALANCE ELECTROMAGNETIC COUNTER
147
TOTAL IN ELECTROMAGNETIC COUNTER
157 DIVERTER
SOLENOID
101
COIN IN SOUND
102
REEL START SOUND
103
REEL STOP SOUND
104
REEL SPINNING SOUND
105
PAYOUT SOUND
106
DITTO.
107
PAYOUT SOUND
108
DITTO.
109
DITTO.
200
DITTO.
201
DITTO.
202
DITTO.
203
DITTO.
204
DITTO.
205
DITTO.
206
DITTO.
207
DITTO.
208
* * * NOT USED * * *
209
ERROR SOUND
400
JACKPOT SOUND
401
» * * NOT USED * * *
Note: Electromagnetic counters are increased during this test.
PAYOUT COMBINATION TEST "TEST PORT NO. 8"
This
test port automatically demonstrates each winning combination, which stops on
the center win line and indicates the payout on the "WINNER PAID
METER", the "SYMBOL CODE NO." on the "LAST GAME COINS
PLAYED METER" and the numbers of coins being bet on the "COINS PLAYED
METER