Universal
 
BEFORE DETERMINING WHETHER THERE IS A 'REAL' MALFUNCTION,
PLEASE READ BELOW
1) The slot machine is broadly divided into five electrical component sections; the power unit, the main logic board, the reel unit, the handle unit and the hopper unit. These are wired to­gether and if any of them malfunctions, the slot machine as a whole will not work nor­mally.
 
When you think that there is something wrong, check all five sections for minor easy to remedy disorders — these may be corrected either on the spot or with a modicum of re­pair work.
 
If the checked section seems normal, test other related parts, too.
 
Note: Be sure to use only the fuse indicated!
 
2) Check the fuse: If a fuse also blows, then an other part is out of order.
 
3) Is the plug securely plugged in?  Isn't it disconnected?  Make sure to check for proper con­tact and that power is "OFF" before plugging or unplugging the unit.
 
4) If a normal image does not appear when turn­ing the machine "ON", try "SELF-TEST PROGRAM".
 
5) Even if the solid-state module seems to be out of order, do not check the circuits with a cir­cuit tester, or similar device since the internal voltage of the testing may sometimes destroy the IC
 
6) Be sure all docketed IC's are properly seated in their sockets. Applying power with a 1C installed backwards may destroy it along with other related circuits.
 

Universal Error Codes

Universal

 

11

Low Incoming Voltage

12

Ram Error

13

Power Interruption

14

Excessive Credits

21

Coin In Jam

22

Excessive Coins Inserted

31

Hopper Over Pay

32

Coin Out Jam

33

Hopper Empty

41

1st Reel Improper Spin

42

2ndt Reel Improper Spin

43

3rd Reel Improper Spin

44

4th Reel Improper Spin

50

Door Open

51

Door Open while Reel Spin

52

Coin Test with Door Open

 

ERROR CODE

If malfunctions mentioned below happen, the following error codes are indicated on the "WIN­NER PAID METER". At the same time, the "TILT" lamps on the reel glass and the tower Light (except in case of the error code "50") are turned on, the error sound is activated and the game becomes invalid
 

ERROR CODES

TROUBLES

11

LOW VOLTAGE

12

BATTERY POLARITY

21

COIN JAM

31

COINS OVER-DISPENSED

32

HOPPER JAM

33

HOPPER EMPTY

41

1ST REEL SPINNING IMPROPERLY

42

2ND REEL SPINNING IMPROPERLY

43

3RD REEL SPINNING IMPROPERLY

50

DOOR OPEN

 

LOW VOLTAGE "11"

If voltage temporarily drops, the error code "11" is indicated on the "WINNER PAID METER", the "TILT" lamps are turned on, the error sound is activated and the game becomes invalid. However, when voltage recovers to the rated minimum, the machine is automatically reset within 2 seconds and the game becomes valid. Please note that the display of the error code "11" still remains on the "WINNER PAID METER" even after the machine is automatically reset. It will be cleared when a next game is played.

BATTERY POLARITY "12"

If the voltage of the built-in battery is lower than the rated one when AC power is "ON", the error code "12" is indicated on the "WIN­NER PAID METER", the "TILT" lamps are turned on, the error sound is activated and the game becomes invalid. In such a case, the built-in "RAM" has not memorized the previ­ous status. Therefore, it is necessary to com­pletely clear the "RAM" memory. Press the "ALL CLEAR SWITCH" being located on the "MAIN LOGIC BOARD" and at the same time, switch on AC power. Please note that you have to keep pressing the "ALL CLEAR SWITCH" at least 2 or 3 seconds even after switching on AC power. Through the above procedures, the "TILT" lamps and the error sound can be turned off. Also the error code "12" can be cleared and the game becomes available.


CO IN JAM "21"

If it takes more or less than the time being fixed for a coin to pass through the "COIN SWITCH", a coin passes the "COIN SWITCH" from down to up, or some coins are jammed at the "COIN SWITCH", the error code "21" is indicated on the "WINNER PAID ME­TER", the "TILT" lamps are turned on and the error sound is activated. The "COIN SWITCH" is using two photo sensors, which not only count the inserted coins but also protect a machine against "STRINGING". Press the "RESET SWITCH" to clear all the above. If coins are jammed around the "COIN SWITCH", remove them before pressing the "RESET SWITCH".

COINS BEING OVER-DISPENSED "31"

 

If the "HOPPER UNIT" pays out more coins than the coins being won or pays out coins except when they are won, the error code "31" and the numbers of coins being over-dispensed are indicated on the "WINNER PAID METER", the "TILT" lamps are turned on and the error sound is activated. During this status, the game is invalid. In such a case, press the "RESET SWITCH" to clear the status of the error code "31". Please note that the numbers of coins being over-dis­pensed are totaled to the "METER READ­ING NO. 3 (TOTAL OUT)" and the "METER READING NO. 9 (OVER PAID)".

HOPPER JAM "32"

If the "HOPPER PAYOUT COUNTSWITCH" is switched on for 2 or 3 seconds by some obstructions like coins being jammed in it, the error code "32" is indicated on the "WIN­NER PAID METER", the "TILT" lamps are turned on and the error sound is activated. If this happens, press the "RESET SWITCH" to clear the status of the error code "32" after removing such obstructions.

HOPPER EMPTY "33"

If coins are not paid out within 9 to 10 seconds after the "HOPPER UNIT" starts running, the error code "33" is indicated on the "WINNER PAID METER", the "TILT" lamps are turned on and the error sound is activated. During this status, the game is invalid. This error normally happens when there are no coins in the "HOPPER UNIT". Therefore, refill the "HOPPER UNIT" with coins and press the "RESET SWITCH" to clear the status of the error code "33". Then close the "FRONT DOOR". The "HOPPER UNIT" starts to pay out the balance.

1ST REEL SPINNING IMPROPERLY "41"

 

In case the 1st reel spins improperly or does not spin, the error code "41" is indicated on the "WINNER PAID METER", the "TILT" lamps are turned on and the error sound is activated. In such a case, the status at the time when the error happens is maintained until the status of the error code "41" is cleared by pressing the "RESET SWITCH". Please note that the reel spinning sound changes to the error sound 15 seconds after the said error happens, and also that the game being in progress at the time when the said error happens becomes invalid. Press the "RESET SWITCH" to clear the status of the error code "41.

2ND REEL SPINNING IMPROPERLY "42"

 

In case the 2nd reel spins improperly or does not spin, the error code "42" is indicated on the "WINNER PAID METER", the "TILT" lamps are turned on and the error sound is activated. During this status, the game is in­valid.

3RD REEL SPINNING IMPROPERLY "43"

 

In case the 3rd reel spins improperly or does not spin, the error code "43" is indicated on the "WINNER PAID METER", the "TILT" lamps are turned on and the error sound is activated. During this status, the game is in­valid.

DOOR OPEN "50"

 

In case the front door is open, the error code "50" is indicated on the "WINNER PAID METER", the "DOOR OPEN" lamp (yellow color) on the tower light unit is turned on and the error sound is activated every 2 minutes. During this status, the game is invalid but can be tested by using the "COIN TEST SWITCH". The "DOOR OPEN" lamp and the error sound can be turned off by closing and locking the front door. However, the error code "50" still remains on the "WINNER PAID METER" even after the front door is closed and locked and can be cleared only

when a next game is played. Please note that  the insertion of coins during this error is the  same as using the "COIN TEST SWITCH" and is not added to the "TOTAL IN COUNTER", Also there is no actual payout even though you win
 
Note: The "SELF-TEST PROGRAM" will not work even though the above errors are cleared, unless the game is completely over.

Universal Power Supply


Universal Test Mode

SELF-TEST PROGRAM

Upon opening the front door, the’” TEST SWITCH" will be found on the right side of the cabinet. Any of the following mentioned eight tests can be selected according to the times the "TEST SWITCH" is pressed. The "TEST PORT NO." is indicated on the most right of the "WIN­NER PAID METER", so simply press the "TEST SWITCH" until you get the desired test. If you press the "TEST SWITCH" again after the "TEST PORT NO. 8", it returns to the "TEST PORT NO. 1". Once you select one of the following tests, it will be fixed 1 or 2 seconds after you stop pressing the "TEST SWITCH" and then the indi­cation of the fixed "TEST PORT NO." moves from the right to the most left of the "WINNER PAID METER". Now, the test is ready. Please note that, even after a selected test is fixed, it is cancelled if the "TEST SWITCH" is pressed again. In such a case, the test port returns the "TEST PORT NO. 1". When you want to cancel the "SELF-TEST PROGRAM" after testing, just press the "RESET SWITCH". In case of testing the "TEST PORT NO. 2, 5, 7 or 8", to close the front door will automatically cancel the "SELF-TEST PROGRAM".
 
Note: The "SELF-TEST PROGRAM" works only when the front door is open and the error code "50" is indicated on the "WIN­NER PAID METER". It does not work when a jackpot has been won or a game is in process.

SYMBOL DETECTION TEST "TEST PORT NO. 1"

After this test port is fixed and the front door is closed, the number "1" is indicated on the "COINS PLAYED METER" which means you have one playing credit to start the reels. In this test port, it is tested if each symbol on the reels is correctly detected or not, and the code numbers of symbols on the center win line are indicated on the "WINNER PAID METER" when the reels stop spinning. Pull the handle lever to test it, referring to Appen­dix A. During this test port, the test can be Repeated as many times as desired, unless this test port is cancelled by pressing the "RESET SWITCH".

 

Note: In case a reel spins improperly, the symbols will not registered and the code "0" is indicated together with the error code

REEL SET TEST "TEST PORT NO. 2"

This test port determines whether each reel stops on the center win line in order of "STOP POSITION" and whether the reel strips correspond to the program. There are 22 stops on each reel and each reel symbol has its own "SYMBOL CODE NO." as men­tioned in the "TEST PORT NO. 1". When you test this test port, each reel automatically starts and stops spinning in order of "STOP POSITION". When each reel stops spinning, the "SYMBOL CODE NO." is indicated on the "WINNER PAID METER". Please note


 


HOPPER TEST "TEST PORT NO. 4"

 

This test port determines if the "HOPPER UNIT" is working correctly or not. The "HOPPER UNIT" automatically pays out 10 coins 2 seconds after this test port is fixed, and the number of those paid-out coins (10) is indicated on the most right of the "WIN­NER PAID METER". If there is an error when coins are paid out, the error code is in­dicated on the "WINNER PAID METER". Please note that those paid-out coins are not counted into the "TOTAL OUT COUNTER". However, those coins which are paid out during this test port are counted in the "ME­TER READING PROGRAM". Therefore, if you want to know how many coins are paid out during this test port, please determine the same from the "METER READING NO. 9" of the "METER READING PROGRAM".

OUT-PORT TEST "TEST PORT NO. 5"

This test port determines if each port pertain­ing to the "OUT-PORT" works correctly or not. After this test port is fixed, the numbers "888888", "8" and "8" are indicated on the "WINNER PAID METER", the "LAST GAME COINS PLAYED METER" and the "COINS PLAYED METER" respectively. This is a test for the "L.E.D.". After that test, the out-port being indicated its code number is automatically demonstrated. The test for each port automatically advances every 2 seconds, according to the following order

 

EXAMPLE:

IN CASE OF MODEL NO. 8502-8506 & 8508 DOUBLE UP SERIES

CODE NO.

PORT

30

* * * NOT USED * * *

31

* * * NOT USED * * *

32

2ND COIN LAMP

33

1ST COIN LAMP

40

* * * NOT USED * * *

80

COINS TO CASH BOX ELECTROMAGNETIC COUNTER

81

TOTAL OUT E LECTRO-MAGNETIC COUNTER

82

TILT LAMP OF REEL GLASS AREA

83

CALL ATTENDANT LAMP OF REEL GLASS AREA

84

* * * NOT USED * * *

85

* * * NOT USED * * *

86

COIN ACCEPTED & PULL HANDLE LAMP

87

INSERT COIN LAMP

95

JACKPOT LAMP OF TOWER LIGHT UNIT

96

 TILT LAMP OF TOWER LIGHT UNIT

97

DOOR OPEN LAMP OF TOWER LIGHT UNIT

126

HOPPER SOLENOID

127

HOPPER MOTOR

137

HANDLE UNLOCK COIL

144

COIN LOCKOUT COIL

145

 JACKPOT LAMP OF REEL GLASS AREA

146

JACKPOT BALANCE ELECTROMAGNETIC COUNTER

147

TOTAL IN ELECTROMAGNETIC COUNTER

157

DIVERT SOLENOID

101

COIN IN SOUND

111

 COIN IN SOUND OFF

102

REEL START SOUND

112

REEL START SOUND OFF

103

REEL STOP SOUND

113

REEL STOP SOUND OFF

104

REEL SPINNING SOUND

105

REEL SPINNING SOUND OFF

115

DITTO.


 


Note: The "RESET SWITCH" test will not work because it cancels "SELF-TEST PROGRAM".   Also the  "TEST SWITCH" test will not work because it cancels this test port and will return the test port to its initial port.

OUT-PORT TEST (MANUAL) "TEST PORT NO. 7"

This test port is same as the aforesaid "TEST PORT NO. 5" but the test of each out-port must be done manually. At first, select "TEST PORT NO." by pressing the "TEST SWITCH" seven times. Then press the “COIN TEST SWITCH” to select the desired out-ports. One press gives one step-up of the out-port. When you complete the selection, press the "DOOR SWITCH". Then the selected out-port can be demonstrated only while the "DOOR SWITCH" being pressed.
CODE NO.          PORT
30    * * * NOT USED * * *
31    * * * NOT USED * * *
32    2ND COIN LAMP
33    1ST COIN LAMP
 40    * * * NOT USED * * *
80   CO INS TO CASH BOXELECTROMAGNETIC COUNTER
81    TOTAL OUT ELECTRO­MAGNETIC COUNTER
82   TILT LAMP OF REEL GLASS AREA
83   CALL ATTENDANT LAMP OF REEL GLASS AREA
84    * * * NOT USED * * *
85    *** NOT USED ***
86    COIN ACCEPTED & PULL HANDLE LAMP
87    INSERT COIN LAMP
95   JACKPOT LAMP OF TOWER LIGHT UNIT
96    TILT LAMP OF TOWER LIGHT UNIT
        97    DOOR OPEN LAMP OF TOWER LIGHT UNIT
 
CODE NO.                           PORT
  126     HOPPER SOLENOID
  137     HANDLE UNLOCK COIL
 144    COIN LOCK-OUT COIL
 145    JACKPOT LAMP OF REEL GLASS AREA
 146    JACKPOT BALANCE  ELECTROMAGNETIC COUNTER
 147    TOTAL IN ELECTROMAGNETIC COUNTER
   157   DIVERTER SOLENOID
101                   COIN IN SOUND
102                   REEL START SOUND
103                   REEL STOP SOUND
104                   REEL SPINNING SOUND
105                   PAYOUT SOUND
106                   DITTO.
107                   PAYOUT SOUND
108                   DITTO.
109                   DITTO.
200                   DITTO.
201                   DITTO.
202                   DITTO.
203                   DITTO.
204                   DITTO.
205                   DITTO.
206                   DITTO.
207                   DITTO.
208            * * * NOT USED * * *
209                   ERROR SOUND
400                   JACKPOT SOUND
401            » * * NOT USED * * *

Note: Electromagnetic counters are in­creased during this test.


PAYOUT COMBINATION TEST "TEST PORT NO. 8"

This test port automatically demonstrates each winning combination, which stops on the center win line and indicates the payout on the "WINNER PAID METER", the "SYMBOL CODE NO." on the "LAST GAME COINS PLAYED METER" and the numbers of coins being bet on the "COINS PLAYED METER