Glossary- Vocabulary
Words that are used in
The Gaming Industry
 
ABS:(Acres Bonusing System)
 
AC ALTERNATING CURRENT - AC VOLTAGE: - Either voltage or current that varies smoothly from zero to a maximum value in one direction, or polarity, and returns to zero. It then reverses its direction (polarity) and rises to a maximum value in the opposite direction, and then returns to zero to complete the cycle. This cycle is repeated continuously. The number of cycles per second is its frequency, measured in hertz (Hz).
 
ACCESS PATH: The procedure used by a database management system to access data stored in a database.
 
Access time: The time a computer takes to locate and transfer data to or from storage. Composed of seek time and transfer rate.
 
ACCOUNT CONTROL EXECUTIVE (ACE): This software consists of the processes and databases used to define and maintain configuration details, accounting information and reporting.
 
Accounting Analysis System (AAS) The computer software system used to provide a database of information. The AAS uses various menu options to create and print reports. Accounting option the software option that displays statistics accumulated in game play, such as the number of coins-in or the number of credits won.
 
Address: 1) the unique number assigned to each component of a larger system. 2) In data transmission, a code for a specific terminal.
 
Active components: Electronic components such as semiconductors, transistors, diodes, etc., that can operate on an applied electrical signal and change its basic characteristics (e. g., switching, amplification, rectification)
 
Active Trim: The trimming of a circuit element (resistor) to obtain a specific functional output
 
ADS: Accounting Data System
 
ADSC: Accounting Data System Communicator Used with the IGT Wide Area Progressive Security And Accounting System to receive and transmit data between the ADS and CCOM.
 
Aging: The change in the properties of a material over time and under varying conditions of humidity, temperature, pressure, etc.
 
Aging Period: A time period during which information (usually video lottery ticket information) is held in a readily accessible database for verification purposes.
 
Alternating Progressive: A progressive system in which there are two meters each associated with the top award on the gaming machine(s). One meter is set to a higher base amount than the other. During play on the machine(s), the meters both progress at the same rate and an arrow, or other indicator, flashes back and forth between the two meters. When. The jackpot is ultimately hit; the player wins whichever amount the arrow is pointing at
 
AMPERE: - The unit of measurement of electrical current flow, named after André Ampère, a 19th century French physicist. One ampere is the value of current that will be maintained in a circuit with an electromotive force of one volt and a resistance of one ohm. One ampere = 6.25 x 1018 electrons/second. See CURRENT.
 
AMPLIFICATION: The process of increasing the voltage, current, or power of an electrical or electronic signal.
 
AMPLIFIER: An electronic circuit that draws power from a supply voltage, or voltage source, to produce, at its output, an increased reproduction of the signal existing at its input. The amplifying component could be a transistor, vacuum tube, or an appropriate magnetic device.
 
Analog: Varying smoothly and continuously over a range, rather than changing in discreet jumps. For example, a 12-hour clock face is an analog device that shows the time of day by continuously changing the position of the dock's hands.
 
Analog circuit: An electrical circuit that provides a continuous relationship between its input and output / A circuit, comprised of linear components, that provides a linear function.
 
ANALOG SIGNAL: An electrical signal that has continuously varying voltages, frequencies, or phases.
 
ANALOG VOLTAGE: A gradually changing voltage. The term is interchangeable with LINEAR VOLTAGE.
 
Alumina: Aluminum Oxide: The primary compound in Alumina (ceramic) substrates.
 
Archive: 1) to copy programs and data onto an auxiliary storage medium, such as a disk or a tape, for long-term retention. 2) To store data for anticipated normal long-term use.  3) A procedure for transferring image information from an online optical storage medium to an offline medium.
 
ARMATURE: The moving part of a magnetic device consisting of one or more coils that are electrically connected to create the Rota table section of a generator
 
Array: A group of elements or circuits arranged in rows and columns on a substrate
 
Assembly: A group of components physically joined to a PCB or ceramic board.
 
Asynchronous: Not synchronized by a mutual timing signal or clock. Asynchronous Transmission a method of data transmission in which the receiving and sending devices don't share a common timer, and no timing data is transmitted. Each information character is individually synchronized, usually by the start and stop of bits. The time interval between characters isn't necessarily fixed.
 
Attendant: The person who has access to accounting, diagnostics and other attendant functions by turning the attendant key switches on the machine. An individual employed by a gaming establishment for the purpose of recording accounting/diagnostic information, and clearing machine lockup conditions. For example, performing a hand pay and clearing a jackpot machine lockup using the RESET key switch
 
Attendant Hand Pay: The balance paid by an attendant when an award exceeds the hopper pay limit (an Operator set amount the hopper pays on a single win or cash-out condition). For example, if the hopper pay limit is 400 coins and a winning combination appears on the pay line with an award amount of 800 coins, the hopper dispenses 400 coins into the coin tray and enters an attendant pay lockup condition. An attendant pays the remaining 400 coins, and uses the RESET key switch to clear the lockup condition.
 
Attendant menu: The menu entered by turning the attendant key switch that allows access to accounting, diagnostics and other attendant functions. This menu appears on the screen and shows what options are available.
 
Attract mode: Visual and/or music options intended to attract players when the machine is in the idle mode. These include flashing lights, reel movement, and playing programmed music selections. The attract mode is configured through software settings.
 
Autobet: An option that enables a player to wager the same number of credits as the previous game simply by pressing the Deal-Spin-Start switch. For example, if a machine accepts a maximum wager of 5 coins and a Player wagered 3 coins on the last game, pressing the SPIN REELS (START) button automatically wagers 3 coins and starts the game cycle.
 
Autocycle: The machine automatically cycles through each test without operator or attendant intervention.
 
Autohold: An option that, when selected in the self test mode, automatically holds suggested winning combinations of cards and displays a HELD message above the cards in a game.
 
Award insert: A separate piece of glass or film used when the exterior glass panel has an opening for an award insert, such as "4000 coins
 
Background color: The screen color surrounding the game elements and the game-related information.
 
Backup: 1) A term pertaining to procedures or standby equipment available for use in the event of failure or overloading of the normally used procedures or equipment. 2) To make a copy of a program or data in case the original is lost, damaged or otherwise inaccessible.
 
Bank Controller Data Condenser: responsible for communication between DCNs and other system components.
 
Banner: A setup or downloadable message, which is scrolled across the main menu screen to attract or inform a player.
 
Bar Machines: A collective term referring to flattop machines, as opposed to upright machines.
 
Base Amount: The starting point for a progressive jackpot award. For example, the top award for a group of machines linked to a single progressive jackpot controller continues to climb until won. The progressive award then reverts to the base amount and begins climbing again until won. .

Bars: Bars are a common symbol you'll see on many slot machines. It is usually a rectangular shape with the word BAR printed on it. There are usually single, double, and triple bar symbols on the reel.

Battery Backup: Auxiliary power provided to a computer so that volatile information is not lost during a power failure. If machine power is lost or turned off, configuration, accounting, diagnostic, and last/previous game information (is protected by a battery on the CPU)
 
Battery RAM: A battery that preserves the clock settings and the RAM contents when the power is off.
 
Baud: 1) A unit of data transmission speed. 2) The maximum speed at which data can be sent down a channel, such as a telephone line.
 
Belly Glass: Frame mounted glass located on the front door of an upright machine below the door buttons. Frequently displays game graphics and/or pay table information, but can be custom ordered. Sometimes found in homes with an Old Casino’s Name
 
Bet Down: A screen button that, when touched, decrements the number of credits wagered toward a game and returns them to the credit meter. If the button remains touched, the bet will continue to decrement at a determined rate until the bet reaches one.
 
Bet Max:  (Bet Five, etc.) A player panel switch or screen button that wagers either the maximum number of credits the machine will accept or, if insufficient credits exist, all remaining credits. For example, if a five-coin machine has ten credits shown on the credit meter, pressing this button wagers five credits and spins the reels. If only two credits show on the credit meter, pressing this button wagers two credits, and the Player is given the chance to insert more money to wager the maximum allowed.
 
Bet One: A player panel switch or screen button that wagers one credit each time it is pressed. For example, if a five-coin machine has ten credits shown on the credit meter, pressing this button wagers one credit
 
Bet Up: A screen button that, when touched, increments the number of credits wagered toward a game and decrements them from the credit meter. If the button remains touched, the bet will continue to increment at a determined rate until the bet reaches maximum coins-in or the credit meter reaches zero.
 
Bill Acceptor: (same as bill validator) Optional assembly that accepts valid paper bills and causes the host machine to either dispense change or issue credits. A device which examines inserted paper currency or coupons. Accepted bills or coupons register as credits. Rejected bills or coupons are returned to the Player.
 
Bill Aacceptor Pay Mode: The available options are credit only (pays only in the form of credits), player initiated (pays either credits or cash depending on the player initiated selection) and noncredit.
 
Bill Box: Located within the Bill Validator, the box that bills are stored in after being accepted by the device. AKA Cash Can
 
Bill Box Extractor: A device that is used to remove the Bill Box (Cash Can) from the machine, without allowing access to the currency within the box.
 
Bill Validator Head: The device within the Bill Validator assembly that accepts or rejects paper currency. AKA DBV Head
 
Bill Validator: A device that verifies and rejects, or accepts, currency for conversion into credits, coins, or tokens
 
Bill Validator Door: A keyed door preventing unauthorized access to the bill validator module (bill head)
 
Bill Validator Module: Often referred to as the bill head (BV – DBV), a device within the bill acceptor which compares inserted bills or coupons to programmed standards and either accepts or rejects them.
 
Binary: Characterized by having two different components or by having only two alternatives or values available.
 
Binary system: 1) A number system that uses only 0 and 1 as digits. 2) The representation of numbers in the base-2 system, using only the two digits 0 and 1. A single binary digit - a 0 or a 1 - is called a bit.
 
Bit: 1) A contraction of binary digit. The smallest unit of information that a computer can hold. The value of a bit is either 1 or 0.   2) A unit of computer information expressed in base 2 numbering system.
 
Bit rate: The speed at which bits are transmitted, usually expressed as bits per second or bps.
 
BITBLITZ: IGT propriety designed video controller on the processor board, which provides unmatched speed, resolution and animation capabilities.

Blank: The blank spaces that separate one symbol from another on the slot machines reels.

Bond: An electrical interconnection, i. e., wire bond.
 
Bonus An adjustment built into the pay table of a gaming machine to pay the player additional coins for a given win as a reward for playing the maximum coins. For example, on a three coin multiplier game, a particular combination might pay 100 coins with one coin played, 200 coins with two coins played, and 500 coins with the maximum of three coins played. The 500-coin pay in this case contains a 200-coin bonus for playing with the maximum coins.
 
Bonus Bank™: An innovative game combining special reel symbols (Bonus Bank™ insignias) with illuminated displays embedded into the pay table glass. Bonus Bank™ symbols substitute for any symbol to complete a win combination and act as an award multiplier.
 
Bonus Button: Used for interaction with ABS. Allows the player to confirm receipt of a bonus.
 
Bonus Pay: Expanded pay for top awards won with maximum coins bet, greater than a linear multiple of the wager. If the top award multiplier (number of coins paid per coin bet) is 300 for one to four coins bet, it might be 900 for five (max) coin bet.
 
Bookkeeping Meters: Electromechanical and electronic (software) meters, which record accounting information.
 
Boot: (same as power up) To start up a computer. Some of the Newer Games take a very long time to boot up
 
Bps (bits per second) (same as bit rate) the speed at which bits are transmitted, usually expressed as bits per second or bps.
 
Browse: An option in various menus that allows the user to view data in a tile without changing the information.
 
Buffer: 1) an area of memory set aside for the specific purpose of holding data until it is needed. 2) A "holding area" of the computer's memory where information can be stored by one program or device and then read at a different rate by another.
 
Burn-in: The process in which a device is electrically stressed by subjecting it to an elevated temperature and voltage for an adequate period of time to cause the failure of a marginal device
 
Bus: 1) A path along which information is transmitted electronically within a computer. 2) An electrical or electronic connection between devices.
 
Bus specification: The specification describing the physical characteristics of the bus and the protocol that governs the use of the bus.
 
Buy-A-Pay: A type of game in which the player "buys" various paying combinations by playing more coins. Usually, buy-a-pay games will pay their top award only if the maximum coins have been played.
 
Byte: A unit of information consisting of a fixed number of bits. A group of bits treated as a single unit.
 
Cabinet: Cabinet: The painted, powder coated, or laminated shell that surrounds the metal enclosure on some machines, housing the machine components
 
Cage A secure area in a casino used to handle and store large amounts of money.
 
Candle: The multi-lamp assembly mounted to the top of an upright cabinet or slant top, top box which displays machine mode and game status information via flashing and steady illuminated lamps..
 
CAP Color Attribute PROM Contains color definitions used to build images on the screen during each phase of a video game. A complete set of video game chips includes a CAP, a set of CGs, and a game program EPROM.
 
Card: 1) A printed-circuit board that plugs into one of the computer's expansion slots, allowing the computer to use one or more peripheral devices such as disk drives. 2) A printed-circuit board or card connected to the bus in parallel with other cards.
 
Card Box: (Player Tracking or PT unit) The card box (PT unit) has a card reader that scans a member's card and sends the card ID number to the system so the records can be accessed. It also has a display unit to greet the member, show points, etc.
 
Card Cage: A sealed box in the machine that houses the programmed information for the game type being played. Some requires a key to access it. This is also called the lower module.
 
Card Reader: This is basically a player tracking input function although LEDs (ERR and OK) are available as outputs for a reader without a display. The magnetic stripe that uses a card with up to three magnetically encoded tracks and a reader equipped with a magnetic head to read card data. AKA The interface device in a machine which accepts a Payer Club Card for the purpose of recording statistical information about a Player
 
Carousel: A collection of machines with a common jackpot linked together via fiber-optic cables in one specific area or location. AKA a collection of game surrounding a Change person – Passing Change down to the Customer
 
Cash Cassette: Device within the bill acceptor where bills are stored until removed. AKA Cash Can
 
CASH CREDIT: When credits show on the credit meter, pressing this button causes the machine to dispense coins into the coin tray until all credits are paid to the Player, subject to the hopper max pay limit
 
Cash Out: A switch that converts machine credits to cash or payable vouchers. The Cash Out switch on the player panel activates this machine function.
 
Cash Slip: A printed ticket from a video lottery terminal (VLT) that is redeemed for cash in lieu of direct payment as with a gaming machine.
 
Cathode Ray Tube: (CRT) an electronic tube with a screen, such as a television picture tube, Video Slot & Poker Games which information can be displayed.
 
CC Cluster Controller: 1) A down-line processor that collects data from a number of machines, then transmits concentrated data over a single communications channel. 2) A communication device that stores validates and forwards accounting and security data to the central system. The most common cluster controllers are CVTs, LCTs, and LCOMs. 3) An intelligent communications device at a remote site that is responsible for polling the machines.
 
CCITT: Consultative Committee on International Telegraphy and Telephony An international committee that sets standards and make re-commendations for international communication.
 
Central Computer: The central processor located at a central site.
 
Central Computer System: (CCS) In linked games, monitors game machine operation and collects accounting and security information.
 
Central Processing Unit: (CPU) the "brain" of the computer; the microprocessor that performs the actual computations in machine language.
 
Central Site: The physical place where the central system is located.
 
Central SYSTEM: The hardware at the central site, along with the software used to operate and control the retail sites.
 
Ceramic: An inorganic, nonmetallic material. Examples include alumina or glass-ceramic. Ceramics are often used in forming ceramic substrates for the packaging of semiconductor chips
 
Ceramic Package: Hybrid package enclosure consisting of an inorganic, nonmetallic material such as alumina. A package constructed with a substrate base, a glass attached frame, and a metalized ring for lid attachment; a low cost method for achieving hermeticity.
 
CFE: Communications Front-End 1) A processor on the network that is between the Real Time System's processor and the cluster controllers at the remote site. The CFE is responsible for communicating with and polling the cluster controllers. When it is polled by the real time system it responds with the data gathered from the CCs. 2) A computer system that controls the transfer of data from the cluster controller to the central system.
 
CG: Character Generator chip. A character generator chip located on a processor board that generates images on video monitors.
 
Character: Any symbol that has a widely understood meaning and thus can convey information. Some characters include letters, numbers and punctuation.
 
Checksum: The result of an arithmetic operation on the number of bits in a sequence, used to verify the integrity of game data in the EPROM. A stored or calculated value used to verify there is no data corruption in memory
 
Chip: The individual circuit or component of a silicon wafer. The leadless form of an electronic component part, either passive or active, discrete or integrated.
 
Chip-and-wire: A hybrid assembly technology employing face-up wire bonded chip devices.
 
Chip carrier: An integrated circuit package that is usually square and may possess a cavity for a chip in the center and whose connections are typically on all four sides.
 
Chip-on-board: (COB): A configuration in which a chip is directly attached (without any prior packaging) to a printed circuit board or substrate by solder or conductive adhesives.
 
Clean room: A manufacturing area where the air is filtered to remove dust particles.
 
CIRCUIT: A single component or group of interconnected components powered by a source of voltage and configured according to specified rules. A circuit performs a specific or a predetermined general task
 
Circuit board: A board containing embedded circuits and an attached collection of integrated circuits (chips).
 
Circuitry: A network of wires, chips and resistors and other electronic devices and connections.
 
CISC: Complex Instruction Set Computer. A type of central processing unit found in the majority of personal computers. It requires several clock pulses to complete one instruction.
 
Clear Electronic Meters: The process of electronically erasing values stored in the electronic period (temporary) bookkeeping meters. Clearing the electronic meters ensures accurate statistical recording when the machine is put in service. If data is corrupted, it may be necessary to record & clear these meters.
 
Clerk validation terminal: (CVT) a cluster controller that has a keyboard and the ability to print sales reports. The cluster controller stores the data collected from the machines located at a particular location. Used by a cashier to validate printed cash-out tickets (for lottery games) prior to cash redemption.
 
Clock: 1) A timing device that generates the basic periodic signal used to control the timing of all operations in a computer. 2) A device that records the progress of real time, or some approximate of it, and whose contents are available to a computer program.
 
Clock Chip: A special chip in which parameter RAM and the current setting for the date and time are stored. A battery powers this chip when the system is off, thus preserving the information.
 
Clock Speed: The rate at which a microprocessor executes instructions.
 
Cluster Controller: (CC) 1) A down-line processor that collects data from a number of machines, then transmits concentrated data over a single communications channel. 2) A communication device that stores validates and forwards accounting and security data to the central system. The most common cluster controllers are CVTs, LCTs, and LCOMs. 3) An intelUgent communications device at the remote site that is responsible for polling the machines.
 
CMOS: memory Complementary Metal Oxide Semiconductor memory
 
Battery-powered memory: used to store backup RAM data for most games. This is the primary permanent memory storage, and is located in the card cage or the lower module.
 
Coaxial Cable: A special type of communications cable that permits transmission of data at high speed. Usually employed by local networks.
 
COIL: A length of insulated wire wound around a laminated iron or steel core, a ferrite or powdered iron core, or a non-ferrous material such as ceramic aluminum, or plastic. A non-ferrous core is called an "air core” since it is non-magnetic in nature.
 
Coin Acceptor: A mechanical device, which examines inserted coins, comparing the size & weight. Accepted coins register as credits. Rejected coins are returned to the Player
 
Coin Comparitor: An electronic coin acceptor mechanism that receives and validates coins deposited in the machine. A coin comparitor uses a sample coin against which incoming coins are compared for validity.
 
Coin Chute: The pathway an inserted and accepted coin follows to the hopper, or drop bucket
 
Coin Drop Box: the container in the bottom of the cabinet that catches and holds coins from the coin-in assembly. In bill acceptors, the lower compartment where bills are deposited.
 
Coin Drop-box sensor: switch this switch monitors the number of tunes the drop (cash) door is opened.
 
Coin Handling Bracket: The mounting bracket holding the coin acceptor, coin diverter, and coin optics.
 
Coin Head: The opening through which coins and tokens are inserted into the machine.
 
Coin Tray: Metal tray on a machine where coins are paid out or returned.
 
Coin-In Coins wagered: The coin-in assembly receives, verifies, counts and appropriately routes coins deposited in the machine. The coin-in meters
(Mechanical and software) accumulate total coin-in numbers
 
Coin Optics: Devices which detect a passing coin and send a signal to the CPU. Typically, there are two coin-in optics located directly below the coin acceptor, and one coin drop optic located below the coin diverter Coin-Out Coins or credits won and paid, or credits won and wagered. The coin-out meters (mechanical and software) accumulate total coin-out numbers.
 
Communication: 1) the flow of information from one point (the source) to another (the receiver). 2) The act of transmitting or making known. 3) The process by which information is exchanged between individuals through the use of a commonly accepted set of symbols.
 
Communication Mode: An operating state in which a serial card or port is prepared to exchange data and signals with a modem or other type of data communication equipment (DCE).
 
Communication System: Any one of several system configurations linking machines and a control device (LCOM, CVT or modem) via fiber-optic cables to a central computer for the purpose of gathering accounting data.
 
Communications Channel: The physical means of connecting one location or device to another for the purpose of transmitting and receiving data. Coaxial cables, fiber optics, microwave signals, telephone lines and satellite communications all serve as communication channels.
 
Communications Front-End: (CFE) 1) A processor on the network that is between the Real Time System's processor and the duster controllers at the remote site. The CFE is responsible for communicating with and polling the cluster controllers. When it is polled by the real time system it responds with the data gathered from the CCs. 2) A computer system that controls the transfer of data from the cluster controller to the central system.
 
Communications Protocol: A set of communication rules that provides for error checking between devices and ensures that transmitted data are not lost.
 
COMPONENT: An individual part or element of an electrical or electronic circuit, which performs a designated function within that circuit. It may consist of a single part, a combination of parts, or assemblies.
 
CONDUCTOR: A metal material that allows electrical current to flow and has essentially zero resistance
 
Configuration: 1) A general-purpose computer term that can refer to the way a computer is set up. 2) The total combination of hardware components that make up a computer system. 3) The software settings that allow various hardware components of a computer system to communicate with one another. .
 
Configure: To change software or hardware actions by changing settings.
 
Contribution: The percentage of total play into a machine that is applied to the progressive jackpots and reserve funds. The number is divided by all locations on line based on the amount of play per each game at that location.
 
Control Character: A non-printing character that controls or modifies the way information is printed or displayed.
 
CPU: Central Processing Unit The major component of a computer system with the circuitry to control the interpretation and execution of instructions.
 
CRC: Cyclic Redundancy Check Signals, sent between microprocessor devices, to verify the identity of each device in order to prevent tampering or incorrect data being sent.
 
Credit: One credit is equal to the denomination of the game being played. Games are played using credits for ease of displaying the amount bet and won.
 
Credit limit: The maximum number of credits the machine will accumulate before causing either a hopper-pay, hand-pay or cash-out ticket situation.
 
Credit play: Allows all awards, except the top award and hand pays, to accumulate on the Credits display rather than dispensing from the hopper. Some game versions allow player-selected credit or noncredit play.
 
Credits cancelled: Credits hand-paid (but not won), that are cashed out of the credit meter. These credits could come from either a coin-in or a bill acceptor.
 
Credits collected: The sum of credits won and credits cancelled that are paid out during cash out.
 
CRT: Cathode-Ray Tube An electronic tube with a screen, such as a television picture tube, upon which information can be displayed.
 
CURRENT: The movement of electrons per second through a conductor or a component. It is measured in amperes and is designated by the letter, I. There are 6.25 x 1018 electrons per second in one ampere. (1018 = a billion billion)Current
 
Contribution Amount: The value of the prize contribution at the current point of time.
 
Cursor: 1) the moving, sliding, or blinking symbol on a CRT screen that indicates where the next character will appear. 2) A symbol displayed on the video monitor in the self-test mode indicating where the user's next action will take effect.
 
CVT: Clerk Validation Terminal A cluster controller that has a keyboard and the ability to print sales reports. The duster controller stores the data collected from the machines located at a particular location. Used by a cashier to validate printed cash-out tickets (for lottery games) prior to cash redemption.
 
Daisy Chain: A method of linking multiple machines together and to an external device. The first machine is linked to the device, the second machine is linked to the first, the third machine is linked to the second, and so on.
 
data Information: Data bits in the stream of bits being sent from a computer to a peripheral device or another computer, the bits that contain meaningful information.
 
Data bus: The path along which general information is transmitted within the computer.
 
Data byte: The basic unit of data the computer sends to the printer.
 
Data communications: 1) the movement of encoded information by means of electrical transmission systems. 2) The entire process and science of enabling digital devices, such as computers, to communicate with each other.
 
Data encryption: A coding technique used to secure sensitive data by mixing or jumbling the data according to a predetermined format.
 
Database: A collection of information organized in a form that can be readily manipulated and sorted by a computer user.
 
database management system: A software system for organizing, storing, retrieving, analyzing and modifying information in a database.
 
day meters: The data resulting from the last daily poll of the machines. They provide the data on the number of games played and won, dollars played and won, and other critical information.
 
DC: Direct Current an electric current flowing in one direction.
 
DCN: (Data Collection Node) an electronic circuit board connected to each game in the Acres Bonusing System. ™ It handles communication between the host and machine, receives bonus promotions from bonus servers, and sends bonus-related information to bonus servers, concentrator and the host.
 
DCS: Data Communication System One of several optional communication systems whereby the machine sends selected data to an external accounting device.
 
DCU: Data Collection Unit A device capable of collecting and storing information (real-time data) from up to 32 card boxes. It also receives data and messages from the FEC for transfer to the card boxes.
 
Decibel: The minimum change in sound intensity the human ear can distinguish. A doubling of volume is a 10 dB increase. To double volume in a stereo system requires a ten-fold increase in power output (watts).
 
Decimal Number: A numeral, usually of more than one digit, representing a sum in which the quantity represented by each digit is based on a radix of 10. The digits used are 0,1, 2, 3, 4, 5, 6, 7, 8, 9.
 
Decimal System: The commonly used form of number representation, in which numbers are expressed in the base-10 system, uses the ten digits 0 through 9. Default a value, action, or setting that a computer system assumes, unless the user gives an explicit instruction to the contrary.
 
Degauss: To correct video display discoloration by neutralizing the magnetic field of a video monitor using a special degaussing tool.
 
Degaussing: The procedure of demagnetizing the shadow mask of a computer monitor or TV screen and associated metal parts of a picture tube to minimize picture distortion. This is usually accomplished by means of a special degaussing coil through which a decaying alternating current is applied to demagnetize the tube.
 
Delete: 1) to remove or eliminate, as to erase data from a field or to eliminate a record from a tile. 2) A method of erasing data.
 
Denomination: A factor that determines the monetary value of one unit of credit./ Denomination: The specific monetary value for one credit.
 
Diagnostics: The mode in which the machine can be tested for module replacement. Tests for I/O (input/output), peripherals, display devices, and other hardware may be included.
 
Dialog Box: A window that appears over the main screen to provide information to the user or to request information from the user. The dialog box normally requires a response or acknowledgment from the user.
 
Digital: Represented in a discrete (noncontinuous) form, such as numerical digits or integers.
 
Digital In digital systems: natural sounds and images are converted into a series of numerical values (ones and zeros).
 
Digital Circuit: A circuit design consisting primarily of digital ICs
 
Digital-to-Analog Converter: A device used to convert digital signals into an analog form. Found commonly in compact disc players. Digital-To-Analog Converter
(DAC) A device that converts quantities from digital to analog form.
 
DIRECT CURRENT: - DC An electrical current or voltage with a constant direction (polarity) with respect to a fixed reference. DC can be either positive or negative.
 
DIGITAL VOLTAGE: A discontinuous or step-function electrical pulse characterized by an instantaneous change from zero to some finite level, either in a positive or negative direction with respect to a reference
 
DIP Switch: Dual In-line Package Switch a small switch that can be manually set for one of two different values (usually on or off). DIPswitches are used on PC boards for setting up various machine configurations. Miniature switch or set of switches has the same footprint as an integrated circuit chip.
 
Disk: A flat, magnetic surface, serving as a medium for storing information.
 
Disk Operating System: (DOS) an operating system whose principal function is to manage files and communication with one or more drives. Display a general term to describe what is seen on the screen of the display device of a computer.
 
Display Board: This is the player tracking output accessory to the SMIB logic board. It contains an encased vacuum fluorescent display, the driver and negative power supply for the display, a VIP light, a display control chip and a connection to the logic board.
 
Diverter: The portion of the coin-in assembly that channels coins to either the hopper or the drop box. It’s a metal flap on the coin chute used to route coins to the hopper or drop bucket depending on specific conditions. If the level of coins in the hopper bowl is below an Operator set amount, coins pass the diverter plate and are routed to the hopper. When the hopper bowl reaches the set limit, the diverter plate is positions so coins are routed to the drop bucket. The metal flap on the coin chute, activated by a solenoid.
 
Diverter Solenoid: An electronic device the CPU signals to position the diverter plate.
 
Double Up: An extended game play available to the player to double his current winnings.
 
Download: To transfer files or information from one computer to another, or from a computer to a peripheral device such as a printer.
 
Drop: Coins or bills in the drop box. Drop: Coins diverted to the drop chute when the hopper is full and routed to a bucket in the machine stand or a special compartment in the cabinet. Drop is the industry standard term describing the process that occurs when the hopper has reached its fill limit and will no longer accept coins. When this happens, a signal is sent to the CPU board. In turn, the CPU signals the diverter and coins are no longer sent to the hopper. Instead, the diverter routes coins into a container located in the stand, usually a bucket or similar collection device. The drop condition will continue until enough coins have been paid from the hopper to cancel the drop and return the hopper to coin accepting mode.
 
Drop Box: A generic term that describes the container used to collect money in the drop. It is usually a bucket or metal box.  In bill acceptors, the lower compartment where bills are deposited.
 
Drop Door: The door normally on the bottom of the machine or in the stand, which prevents access to the coin drop.
 
Drop-Door Sensor: Switch Monitors the number of times the drop (cash) door is opened.
 
Drop Hold Percentage: Also referred to as coin room percentage. Expression used in some casinos to express what percentage of the total drop of a gaming machine is money actually won. Calculated as follows:
 Total Drop - (Fills + Jackpots) = Drop
 
Drop Optic: An optical sensor that counts and records the number of coins diverted into the 'drop'.
 
Drop-In Bar: (DIB) a physical package format where the machine is set into a horizontal bar counter-top or contained in a self-contained cabinet.
 
Dual-Monitor Module: Optional video monitor assembly made to attach to and work with a video machine.
 
DUART/UART: Dual Universal Asynchronous Receiver/ Transmitter and Universal Asynchronous Receiver/Transmitter A communication IC that can interface between a microprocessor and a serial channel.
 
E-Squared: See EEPROM.
 
EEPROM: Electrically Erasable Programmable Read-Only Memory Many Slot & Video machines  (IGT) utilize an EEPROM chip on the motherboard to store backup game data.
 
EGM: Electronic Gaming Machine (same as VGD) A physical machine that collects and dispenses credits, and houses the games.
 
Eighty-six:  Permanently barring someone from playing in the casino
 
ELECTRODES: Conductive metallic strips normally inserted into an electrolyte to provide the chemical action needed to convert chemical energy into electrical energy
 
ELECTROMOTIVE FORCE: (EMF) the electrical force that exists across the terminals of an electrical generator, or battery. When connected to a load in a closed circuit, this force produces a voltage across the load and causes current to flow in that circuit. EMF is measured in volts and designated with the letter E (supply voltage) or V (load voltage).
 
ELECTRON: Considered to be the smallest unit of electrical charge
 
Electron Beam: The electrons emitted by the cathode in a picture tube are focused into a beam that is deflected line-by-line across the phosphor screen to produce an image.
 
Electron Gun: The source of the electron beam in a picture tube comprising a cathode plus several focusing electrodes that collimate and focus the electron beam into a spot on the screen. In a color tube there may be three electron guns usually integrated into a single unit (unitized gun), or a single gun for the three colors.
 
ELECTROSTATIC CHARGE: The accumulation of electrons on the surface of a nonconducting material when it is rubbed by another nonconducting material.
 
ELECTROSTATIC DISCHARGE: (ESD) A transfer of an electrostatic charge between a material with an excess of electrons and a material with a deficiency of electrons.
 
Electromechanical Meters: The physical meters (or counters) which record and store accounting information. Usage varies by jurisdiction and machine options. Commonly used meters are coin in, coin out, drop coin, and attendant pay.
 
Electronic Funds Transfer: (EFT) a cashless method of paying for goods or services. Electronic signals between computers are used to adjust the accounts of the parties involved in a transaction. Commonly used to make periodic payments, such as insurance premiums.
 
Enable: To activate, usually with a software command.
 
Enclosure: The metal body that houses internal machine components. The enclosure is often installed in a cabinet.
 
Encryption: The password used to encrypt a message in communications.
 
Enter key: A key that confirms an entry or sometimes a command.
 
EPROM: Erasable Programmable Read-Only Memory A non-volatile medium for program instructions. Game programs and video graphics are stored on EPROMs.
 
Error: A data processing problem. The machine enters the tilt mode, an error message displays and game play is suspended until the problem is corrected.
 
Escalator: In slant-top and flattop machines, the part of the hopper that carries coins up to the coin tray.
 
ESD: Electrostatic Discharge The discharge of electrical energy that occurs when a charged body comes into close proximity to an object of lesser or opposite charge.
 
Ethernet: A high-speed local area network that consists of a cable technology and a series of communication protocols. It is a registered trademark of the Xerox Corporation.
 
Ethernet Cable Systems: A system of high-performance coaxial cables widely used in the communications industry.
 
Eurocredit: A coin-in / credit system used in some gaming machines that allows the player to insert coins over and above the maximum number that is playable on a per-game basis. There is an operator-selectable maximum credit limit on the Euro credit machines and players can insert coins at their discretion until this limit is reached. Euro credit machines are most popular in casinos outside the U. S.
 
Euro Noncredit: A credit mode where once the maximum bet is reached; all inserted coins are accumulated as credits in the credits meter up to the credit limit. Any single win greater than the hopper limit is hand paid. All other wins are paid from the hopper to the coin tray. The credit limit is set in self-test.
 
Event Log: Allows an operator or attendant to view metered events recorded by the machine.
 
Exception Log: A paper record of all reported abnormal events generated on a Wide Area Progressive System.
 
Exception Message: A message that is printed on the exception printer for any abnormal conditions that cause status to alter from normal.
 
Expanded Pay Table Glass: The lower glass on a machine that shows an extension of the upper glass pay table.
 
Expanded Reel: The term used to describe an electronic slot machine in which the number of reel stops in the computer program is greater than the number of stops on the actual reels of the slot machine.
 
Eye in the SkyThe cameras, usually in bubbles, located throughout the casino that enable surveillance to observe all areas of the casino.
 
FCON: Fiber Converter An electronic device that converts fiber-optic light signals to electrical signals for 4-wire transmission.
 
Feature Glass: The upper glass on the main door. This glass usually has the game's paytable or theme
 
FEC: Front-End Controller A dedicated computer that polls machine data from the DCUs for transfer to the Transaction Processor (TP). It also sends information from the TP back through the DCUs to the card boxes. All messages and data, whether received or sent by the FEC, must be in RS-232 computer readable code.
 
Fiber: A device for branching fiber-optic communication runs or amplifying a fiber run that exceeds 80 feet.
 
Fiber Optics: The transmission of information with light energy as the transmission carrier and plastic or glass as the medium.
 
Fiber-Optic Cable: A transmission medium that carries pulses of light over strands of glass. Fiber optics can carry hundreds of millions of bits per second over thousands of miles. Since the glass fibers are carrying light, they do not receive outside interference and do not lose appreciable strength. Fiber-optic transmission reduces errors in transmission. A fiber-optic cable contains two glass strands. Each strand or fiber is covered in a sheath made of plastic.
 
Fiber-Optic Interface Board: Any one of several optional PC boards that convert electronic digital data to light for fiber-optic transmission.
 
Field: A single piece of information, the smallest unit normally manipulated by a database management system. A record is made up of one or more fields.
 
Field Service Manual: (FSM) An IGT service publication covering machine hardware, including: installation, maintenance, troubleshooting, disassembly and assembly, parts lists, wiring diagrams and schematics.
 
Field Service Supplement: An IGT service publication that describes hardware and software specific to a certain machine or jurisdiction.
 
File: Any named ordered collection of information stored on a disk.
 
Filename: The name that identifies a file.
 
Fill: Coins are coins added to the hopper of a gaming machine that has become empty as a result of player wins. An Operator set amount.
 
Firmware: Programs stored permanently in read-only. A computer program (software) stored in a hardware device (EPROM, EEPROM, PROM, or ROM).
 
Flip Chip: A method of mounting chips (ICs) without using wire bonds Memory (ROM).
 
Flat Pack: A microcircuit package having its leads extending from the sides and parallel to the base, often used to achieve surface mountability.
 
FLASH: Also referred to as programmable and erasable read only memory, which is a device, that allows data to be re-written.
 
Flash Card: A credit-card-sized memory device used in the LCD unit for bonus game and attract message storage.
 
FLATTOP: A type of machine with a flat top, designed for installation in a bar cabinet. The game is viewed from above the machine while the player is typically seated.
 
Floppy Disk: A disk made of flexible plastic, as opposed to a hard disk made of metal.
 
Fluorescent Flasher: Controls the fluorescent lights on the machine that indicate the pla